Hello, I'm Paul BRÉON
Computer Science Master Student at CESI & Apprentice at CESI LINEACT
Computer Science Master Student at CESI & Apprentice at CESI LINEACT
I'm a passionate computer science student pursuing my master's degree while working as an apprentice in a research lab. I enjoy solving problems and exploring innovative technologies.
A game playing with dimensions and perspectives. Includes a 3D town exploration and a mini racing game.
An online Unity project designed for non-visual environments. Click to make echolocation points appear to visualize the room.
Play the GameA tiny GTA-inspired 2D game built to demonstrate adaptability across multiple 2D/3D engines like Godot.
Play the GameA Python-based AI project. The AI learns to play Tetris and maximize scores using reinforcement learning without knowing piece positions in advance.
View on GitHubAn application featuring a graphical user interface (GUI) to view and edit databases.
View on GitHub →Recreation of the Windows file explorer using native C# libraries and design patterns.
A Google Maps style pathfinding app solving the Traveling Salesperson Problem (TSP) using Python and ant colony optimization.
Discovering core web technologies and architectures using PHP, HTML, CSS, and JavaScript.
View on GitHub →Building scalable web applications using React, JavaScript, and TypeScript.
View on GitLab →Configuring LAN networks, managing IP routing architectures, and implementing security strategies.
Designing, deploying, and managing complex corporate Active Directory structures across multiple systems.
Processing and analyzing large datasets to extract meaningful insights and patterns. From data collection to visualization while refactoring from Excel format to NoSQL databases.
Understanding and applying artificial intelligence concepts and techniques to solve real-world problems.
Overseeing projects, teams, and resources to ensure successful delivery of objectives.
Exploring new ideas, technologies, and approaches to create value and drive progress.
Exploring advanced deep learning techniques and architectures to build more sophisticated AI models.
A CESI LINEACT package enabling real-time VR communication between Unity and ROS to create digital twins of industrial robots.
Integrating advanced automated physical systems (gluing process) into digital twins for Master's degree curriculum pedagogy.
A framework used to generate multi-view human action datasets in VR using motion capture. Published at the XR Salento conference.
Research Intern at ELTE Budapest focused on 3D Gaussian Splatting generation. Built a plug-and-play automated pipeline leveraging LOOPER datasets.
Research Intern at University of Lille (ALGOMUS). Developed algorithms (Factor Oracle, Suffix Automaton, FFT) for live MIDI instrument stream analysis.
GitLab Repository