Hello, I'm Paul BRÉON

Computer Science Master Student at CESI & Apprentice at CESI LINEACT

Computer Science Student Research Apprentice Drummer & Conductor CJC - Studies responsible

About Me

I'm a passionate computer science student pursuing my master's degree while working as an apprentice in a research lab. I enjoy solving problems and exploring innovative technologies.

Academic & Research Journey

  • Sept 2021 Master's degree in computer science at CESI Rouen.
  • April 2023 - July 2023 Joined research lab CESI LINEACT as an intern.
  • Sept 2023 - Sept 2026 Research lab CESI LINEACT (Apprentice).
  • Jul 2025 - Sept 2025 ELTE Eötvös Loránd's research lab (Intern - Budapest, Hungary).
  • Sept 2025 - Oct 2025 University of Lille / ALGOMUS team (Intern - Lille, France).
  • Sept 2026 Expected graduation with a Master's degree in Computer Science.

Volunteer Work

  • Nov 2024 - Nov 2025 Student office vice-president for the finance of student projects in the volunteering sector.
  • Janv 2025 Member of a music association's board.
  • Aug 2025 - Sept 2026 CESI Junior Consulting - Joining the Junior Company of CESI, participating in its creation and first missions (entrepreneurship).
  • Dec 2025 - Sept 2026 Responsible for studies at CESI Junior Consulting.

Musical Experience

  • 2015 Joined music association as a drummer.
  • 2020 First diploma in drums (10 years of practice).
  • 2023 First concert as an association conductor.
  • 2024 Conductor & drummer in a professional orchestra.
  • 2024 Started learning trombone & Junior Orchestra main conductor.

Personal Projects

3 2 1 Dimension!

A game playing with dimensions and perspectives. Includes a 3D town exploration and a mini racing game.

Web Unity No Vision

An online Unity project designed for non-visual environments. Click to make echolocation points appear to visualize the room.

Play the Game

Godot Little Game

A tiny GTA-inspired 2D game built to demonstrate adaptability across multiple 2D/3D engines like Godot.

Play the Game

Reinforcement Learning

A Python-based AI project. The AI learns to play Tetris and maximize scores using reinforcement learning without knowing piece positions in advance.

View on GitHub

Student Projects

C++ Database Editor

An application featuring a graphical user interface (GUI) to view and edit databases.

View on GitHub →

C# File Explorer

Recreation of the Windows file explorer using native C# libraries and design patterns.

Traveler's Algorithm

A Google Maps style pathfinding app solving the Traveling Salesperson Problem (TSP) using Python and ant colony optimization.

Fullstack Web Project

Discovering core web technologies and architectures using PHP, HTML, CSS, and JavaScript.

View on GitHub →

React & TypeScript App

Building scalable web applications using React, JavaScript, and TypeScript.

View on GitLab →

Network & Security

Configuring LAN networks, managing IP routing architectures, and implementing security strategies.

Active Directory Architecture

Designing, deploying, and managing complex corporate Active Directory structures across multiple systems.

Big data Analysis

Processing and analyzing large datasets to extract meaningful insights and patterns. From data collection to visualization while refactoring from Excel format to NoSQL databases.

AI Development

Understanding and applying artificial intelligence concepts and techniques to solve real-world problems.

Management

Overseeing projects, teams, and resources to ensure successful delivery of objectives.

Innovation

Exploring new ideas, technologies, and approaches to create value and drive progress.

AI Option Deep Learning

Exploring advanced deep learning techniques and architectures to build more sophisticated AI models.

Professional Research Projects

ROS Unity VR Package

A CESI LINEACT package enabling real-time VR communication between Unity and ROS to create digital twins of industrial robots.

Factory Design (Digital Twin)

Integrating advanced automated physical systems (gluing process) into digital twins for Master's degree curriculum pedagogy.

LOOPER Framework

A framework used to generate multi-view human action datasets in VR using motion capture. Published at the XR Salento conference.

MIRAGE (3D Gaussian Splatting)

Research Intern at ELTE Budapest focused on 3D Gaussian Splatting generation. Built a plug-and-play automated pipeline leveraging LOOPER datasets.

NADI (Real-time Music Analysis)

Research Intern at University of Lille (ALGOMUS). Developed algorithms (Factor Oracle, Suffix Automaton, FFT) for live MIDI instrument stream analysis.

GitLab Repository